Recent Changes
| 03.19.07 |
Staff page fixed-up |
| 03.19.05 |
Archives updated |
| 01.28.05 |
1 new Lee quote |
| 12.24.04 |
Changed some images to links |
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What Website? |
Written by:
Matt
Thursday, March 15, 2007 1:05 PM
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Now that I've finished serving my prison sentence,
I can finally speak for myself. First of all, I thought it was my car. It's a common mistake, of course.
And that girl, she was asking for it,
and probably shouldn't have been popping all those pills. Another common mistake, for sure.
It all makes sense now, right?
It seems my companions failed me in my time of need. I presume the lack of updates can be attributed to some really
dirty, licentious porn that they found.
Or maybe a new recreational drug that slips it's users into a near-endless state of lethargy.
Ah...lethargy. The staff members of The World are no strangers to such feelings. Long stretches of
irrepressible ennui are as common as empty heroin vials on the ground of your local ghetto. But, as I stated above, it's not my fault.
The bitch was asking for it!
So what does the future hold? I certainly can't promise loads of updates. After all,
as a convicted felon, I now must work in a dark, cramped coal mine.
But hey, if the choke damp doesn't get me, maybe we'll see some more content on the site.
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E3 2006 |
Written by:
HitNRun
Wednesday, May 10, 2006 5:37 PM
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In celebration of the new Alliance race, we're letting everyone share in some behind-the-scenes technical discussions between senior staff members of The World, who are covering the big announcement!
Matt: gamespot has the new trailers and shit up
Hit: Draenei...
Hit: Descended from Eredar?
Hit: What the fuck?
Matt: Yes
Hit: Well, of course.
Hit: I mean, duh.
Matt: Dude, I'm totally trippin'
Hit: If if you think about it, it makes perfect sense
Hit: Wait
Hit: No it doesn't
Hit: You know, I would actually prefer the shitty little Hopkin Green Frog Draenei
Matt: http://i.i.com.com/cnet.g2/images/2006/129/928901_20060510_screen031.jpg
Matt: check out the evolution
Hit: Yeah, but which way?
Matt: Why did they make the fucking dudes, huge balls of muscle again?
Hit: Dewd, it's the STYLE
Hit: Well...at least it's a demon
Hit: It would help if there wasn't such a contrast
Hit: Like, by not having the chick models of the same race be professionally PTed and manicured cockteasers
Matt: lol
Hit: I mean, it's reasonable to expect that female models should be of the same species as males
Hit: That is, their DNA should be compatible enough to reproduce
Matt: Those big beefy dudes might be able to reproduce
Hit: With Tauren
Matt: "The Horde obviously had that with the Tauren, and the Alliance knew the fear of having this big Tauren running up to them with the big head and the big feet and so on, and we wanted to give that sense of intimidation to the other side."
Hit: lol...fair enough
Hit: I mean, it is pretty intimidating to be rushed by a Tauren
Hit: Since he's either a Zerggior or Shaman
Hit: And you're about to die
Matt: Q....do you want Kel’Thuzad [the final boss in Naxxramas] to still be alive by the time the expansion comes out?
A. Definitely not. If he’s not dead in four or six months or whatever, then something is wrong and we need to take a look at the encounter.
Hit: LOL
Hit: That's what we call a "backdoor one-timer"
Hit: Also, know what's funny? The whole gimmick with the forsaken is that they aren't really supposed to be loyal to the horde and are planning to betray them, but the orcs, trolls and tauren are too stupid to realize it
Hit: The blood elves, presumably, are not
Matt: lol
Matt: Maybe the forsaken will be removed from the game and the characters deleted
Hit: that would actually be pretty nice
Hit: Simply as a balancing action
Hit: And a community maintenance action
Hit: Q: When will the expansion be released? Will it be a simultaneous global launch? How much will it cost?
A: We will follow a careful, phased approach with the expansion. The target release date will be late 2006 in Europe, Korea, and North America (and those regions that play on North American realms), and we will work to ensure that the launches in mainland China and the regions of Taiwan, Hong Kong, and Macau take place as quickly as possible after that.
Hit: So basically, holiday season
Matt: awesome
Matt: And if something bad happens, it'll be early to mid 2007
Matt: Works out well
Hit: And they should have added a sentence; "And if you fucking gooks want the fucking thing at the same time as real people, you can get off your ChiCom asses and make your 50,000 congressmen lay off the censorship crap"
Hit: So I guess we could be returning to the glory days of Patchtimer
Matt: lol
Matt: Very, very likely
Hit: They have to pull all their staff for the big expansion push
Hit: Which will be roughly the length of the "big expansion push" that a fertilized egg goes through coming to term
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Things to Come |
Written by:
Matt
Saturday, April 15, 2006 4:21 PM
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Sorry for the lack of information lately. We do have a couple of things nearing release. I'm skeptical about giving a
precise date for obvious reasons.

The Fall of Lee is looking better than ever.

32-bit color, tons of tile variety, better sound quality...

NPC portraits and other effects add more personality to the game.
There's also another major project we're working on. I've had a nice webpage about it complete for a while now, but
we've had some technical difficulties recently. Hopefully we'll be able to unveil it soon. Here's a small
preview picture:
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Merry "Traditional Holiday" |
Written by:
Matt
Sunday, December 25, 2005 12:42 AM
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All of us here at The World would like to wish everyone a safe and happy / merry / joyous / "traditional holiday" this season...I mean today. In honor of this festive and certainly non-religious occasion, I would like to present you with this "traditional holiday man."
He brings "traditional holiday" cheer to everyone. What's not to like? Anyway, I hope everyone has a great Christmas with lots of Jesus on top. Peace dawgs and dawgettes!
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Related to the Material |
Written by:
HitNRun
Wednesday, November 2, 2005 4:18 PM
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After doing some Google investigation, I've alighted on a pattern I consider quite interesting. Here are the hit-result quantities on searches for variations on the name "Leeroy Jenkins."
Leeroy Jenkins: 28,900 Leeeroy Jenkins: 137 Leeeeroy Jenkins: 161 Leeeeeroy Jenkins: 112 Leeeeeeroy Jenkins: 65 Leeeeeeeroy Jenkins: 32 Leeeeeeeeroy Jenkins: 12 Leeeeeeeeeroy Jenkins: 11 Leeeeeeeeeeroy Jenkins: 4 Leeeeeeeeeeeroy Jenkins: 12 Leeeeeeeeeeeeroy Jenkins: 2 Leeeeeeeeeeeeeroy Jenkins: 7 Leeeeeeeeeeeeeeroy Jenkins: 0 Leeeeeeeeeeeeeeeroy Jenkins: 4 (5 including repeats) Leeeeeeeeeeeeeeeeroy Jenkins: 3 (8 including repeats) Leeeeeeeeeeeeeeeeeroy Jenkins: 2 Leeeeeeeeeeeeeeeeeeroy Jenkins: 1 Leeeeeeeeeeeeeeeeeeeroy Jenkins: 0 Leeeeeeeeeeeeeeeeeeeeroy Jenkins: 1 Leeeeeeeeeeeeeeeeeeeeeroy Jenkins: 1
Analyzing the data, one sees a distinct plateau of "E"s (a plateau which, coincidentally, accurately depicts the brain activity of the people writing these pages) between the 8 "E" mark and the 11 "E" mark.
Also worthy of note is the fact that this data was collected about a month ago, and since then every spelling of Leeroy has increased dramatically, despite the fact that the referenced joke is over six months old.
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The Inevitable |
Written by:
HitNRun
Tuesday, October 18, 2005 1:54 PM
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Ah, the 21st Century! Some happenstances in the modern world can simply be taken for granted, among them the ego of gaming journalists overwhelming their promises to publishers to keep hush-hush on big releases. While writers in more responsible fields spend months in jail to protect their sources, gaming magazine scribblers spill their informant's confidential information- not to avoid the slammer, or for money, but simply for the joy of gossip.
Ah...that warm feeling you get when you dangle hard information before a speculative audience. Suddenly, everyone's eyes are riveted on you. Their mouths part slightly in hopeful anticipation. They whine, beg, and debase themselves before you. The women position themselves suggestively and deliver the sweetest of smiles, while the men suddenly remember that you're their home dog, and grin like you've been friends since first grade. Then, when- if!- you deign to give them what they crave, they writhe in excitement beneath you and cavort in joy with you at the good news. They are happy to know you and speak to you. Your pride swells. And in a few weeks, when everyone has moved on, you can barely wait for the next big tidbit to come your way so you can do it all over again.
That's a rough outline of what's happened to the "secret" of World of Warcraft's first expansion. Here are some snippets from Computer Gaming World writer Jeff Green's blog. Keep in mind Blizzard has kept absolutely every detail secret to this point (except the name- The Burning Crusade- which had to be registered in advance.) Marvel at Jeff's admirable grasp of subtlety in this teaser.
I got to see pretty much everything---except for whatever the new race for the Alliance will be. That one they're either keeping a secret or, more quite possibly, haven't figured out themselves yet.
Ok...so now we know 1) there's 2 new races 2) it might be a long way from completion. Let's move on.
And while, like I said, I can't spill details yet, I can tell you...tons of new content for all levels.
Nope. No details. None whatsoever.
So our tally stands at 1) there's 2 new races 2) it might be a long way from completion 3) the expansion has zones for all level ranges. Moving on...
It definitely got me motivated to get Eggbert, my gnome warlock, up to 60 ASAP.
So now we've figured out 1) there's 2 new races 2) it might be a long way from completion 3) the expansion has zones for all level ranges 4) there's lots of high-level raid content. Let's continue to the comments section, where he says...
New racial abilities...will *definitely* be a factor here. The new horde race have 2 racial abilities that I know about that will both factor heavily into gameplay. Blizzard has pretty specific reasons why they didn't want to add classes at this point yet...and there is going to be a *lot* of new stuff to deal with in any event...
So the final tally of Things We've Learned stands at 1) there's 2 new races 2) it might be a long way from completion 3) the expansion has zones for all level ranges 4) there's lots of high-level raid content 5) the new races' abilities will be very important 6) there will be no new classes.
And, of course, 7) Jeff Green won't be CGW's press representative for next year's expansion.
UPDATE: Of course, foreign magazines have not even a pretense of affection for an Anglo-Saxon industrial overlord company and have no compunctions about blowing their wad before Blizzard is ready for the slimy blast.
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A Quick Recap |
Written by:
HitNRun
Tuesday, October 18, 2005 12:57 PM
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Here's a quick recap of the current Jack Thompson saga. For background, Thompson is a lawyer (technically, anyway) who gets his face time trying to convince the country that video games are a direct cause of violence and that software publishers should be criminally accountable. You've probably read his work before, next to the bra ad on page A18 of your local newspaper. Anyway, here's the course of events so far.
1. Jack Thompson, in response to...something, probably, challenges the "video game industry" (whatever the hell that is) to adapt an idea he has for a game. The premise is that the "hero's" son is slain by a videogame-playing murderer, whom I guess is different from a murderer interested in hunting rifles, slasher flicks or Internet goth forums.
Following the trial, the bereaved father vows revenge- on the video game industry. (U-S-A! U-S-A! U-S-A!) He goes on a rampage, killing hordes of videogame execs, civil defense lawyers, arcade-goers, and retail employees in a potpourri of violent fashions, corresponding loosely to the severity of the evil represented by the hapless group.
In return for making this game, (which might cut under a million dollars in production costs if assigned to a budget team), Thompson promises to donate $10,000 dollars to charity.
2. The National Institute on Media and the Family memos Jack Thompson demanding that he distance himself from them, owing to such unhinged press releases as the most recent one (the game proposal). The Institute strongly opposes violent media. (If you aren't picking up the subtext here, it's that an Institute which many consider extremist thinks Thompson is too hardcore.)
3. Gabe, of Penny Arcade comic fame, sends Jack an email (second post on page) pointing out that Gabe's gamer-based charity Child's Play has raised $500,000 for children's hospitals worldwide. Thompson exchanges phone-calls with Penny Arcade. Hilarity, as they say, ensues.
4. A modding group named the Fighting Hellfish takes Thompson up on his offer and creates a Grand Theft Auto mod which more or less fits Thompson's requirements.
5. Thompson explains that his offer was "satire." Presumably we were incapable of inferring this from the witty, original title of his design, "A MODEST VIDEOGAME PROPOSAL." Unfortunately, it seems that the satirical nature of his challenge means that the charity offer attached to it was also in jest. Wakka wakka!
6. Penny Arcade chimes in again, donating $10,000 to a charity they assume would be approved of by Paula Eisben (director of Take-Two and would-be executor of Thompson's "just-kidding" donation.)
Well, all sources are linked, indisputable facts, so it doesn't look like I'm game for libel. And I kept invective to a minimum, and didn't offer any overt analysis, so no defamation for me. And hey, if I am liable, the site is registered to Matt's family!
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